This is Bananattack.

Tag: minimap

Pew pew pew!

Posted by Overkill on March 1, 2008 at 7:59 pm under Uncategorized

This week I refined the minimap system and the game’s weapon/bullet handling system.

The minimap is a lot less crappy. It scrolls with the camera and it uses slightly smaller map regions.


Get it here.

Made a Mungo file to store bullet information, called “bullet.mungo”. It makes specifying the similar bullet types made by a single attack much easier.

Lately, I’ve also been thinking some sort of “data inheritance” to Mungo might be useful if I reused this for other games:
* Fighter - name: ? - hp: ? - strength: ? - defense: ?
* Player < *Fighter
- name: Clyde
- hp: 100
- strength: 324
- defense: 112

(Note that this is an example, not actually implemented and it’s not for this game). Where < is an inheritance operator which takes a list delimiter and list item name to inherit from. It would let you get away without having to repeat specifying data in common with multiple things, and also to ensure that information is “implemented”.

Sorry, I have to write this in a hurry this week. But check it out! Weapon levels have new fancy bullets and the minimap looks cooler! Now I’m out. Laters.

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