This is Bananattack.

Tag: 24 hour game

Textshmup

Posted by Overkill on April 5, 2009 at 3:35 pm under Uncategorized

For my 24 hour game, I made a weird game. A text-based shoot-em-up. Think of a text adventure, played on the console, but the scenario is constantly updating. You have obstacles to avoid and enemies to blast. Your situtation is narrated, and you type text commands to avoid things.

You constantly move forward, and need evade the hills and ceilings of the game’s endless cave.
As a result you need to adjust altitude to avoid things.
Crashing into obstacles results in an instant death.

As you fly along, you will encounter enemies, who need to be taken out quickly.

You have lasers and missiles. Lasers are weak, but unlimited and fast firing.
On the other hand, your missiles are powerful, but limited and slower firing, and recharge gradually as you go on.

Your shields protect you when engaged but gradually decrease in energy.
Your shields charge and replenish when disabled.
Your frame has limited health, and so as you go further in, toggling shields becomes crucial to survival.

At the end of a run, it displays the distance traveled, your score, and the enemies you destroyed.

It was all coded up in LuaVerge, making it ridiculously quick to code up.

So, now that’s it’s been introduced, download textshmup.

UPDATE:
Textshmup now has the ability to speed up/slow down your ship.
The higher your speed, the less missiles you replenish, and the more obstacles you encounter.
So it’s sort of a difficulty modifier, I guess?
Also: it reports the time you were alive. I forget if it did that before, but whatever.

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