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	<title>Bananattack!</title>
	<link>http://www.bananattack.com/blog</link>
	<description>An explosive fruit-flavored legacy of a mysterious man from the North. He's making games, and taking names!</description>
	<lastBuildDate>Mon, 21 Apr 2008 18:14:54 +0000</lastBuildDate>
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	<item>
		<title>Raw Sockets and Sock Puppets</title>
		<description>Okay, so I just got home from another year of school. Now that summer's here, there's more time to work, and, more specifically, work on games again!

While this isn't quite Resonance, I added some really awesome functionality to Verge for ustor's space game.

A way for network sockets to connect to ...</description>
		<link>http://www.bananattack.com/blog/2008/04/17/raw-sockets-and-sock-puppets/</link>
			</item>
	<item>
		<title>Distorting Your Reality; Crotch Shots No Longer; A Plea for Creative Teammates</title>
		<description>This week's build adds a neato distortion effect and some small modifications.


Get it here.

This screenshot doesn't do it justice, run the build to see it in action - much prettier when not captured in a still!

Anyways, this distortion effect allows me to add transitions for the player between different their ...</description>
		<link>http://www.bananattack.com/blog/2008/03/09/distorting-your-reality-crotch-shots-no-longer-a-plea-for-creative-teammates/</link>
			</item>
	<item>
		<title>Pew pew pew!</title>
		<description>This week I refined the minimap system and the game's weapon/bullet handling system.

The minimap is a lot less crappy. It scrolls with the camera and it uses slightly smaller map regions.


Get it here.

Made a Mungo file to store bullet information, called "bullet.mungo". It makes specifying the similar bullet types made ...</description>
		<link>http://www.bananattack.com/blog/2008/03/01/pew-pew-pew/</link>
			</item>
	<item>
		<title>My Big Throbbing Love Organ</title>
		<description>Yeah, that's right, I drew a cutesy heart icon. Why, what did you think the title was referring to? Sicko.


Using it, I added a animating health meter to Resonance!


Get it here.

I'm not sure if this is this the sort of health gauge I'm going to stay with, just need something ...</description>
		<link>http://www.bananattack.com/blog/2008/02/24/my-big-throbbing-love-organ/</link>
			</item>
	<item>
		<title>A Ghastly Green Gruedorf Machine</title>
		<description>I lost Gruedorf again. Twice more.  But I'm still alive, and want to continue work on Resonance! I've just finished a map, with lots of grass in it! Man, it was a pain in the ass to plot all those grass tiles down, but it's done, it's behind me! ...</description>
		<link>http://www.bananattack.com/blog/2008/02/02/a-ghastly-green-gruedorf-machine/</link>
			</item>
	<item>
		<title>Magically Mandatory Mutterings to the Mundane Media</title>
		<description>Okay, so this week I didn't really get much done. I got some progress on the art, but I absolutely refuse to release it until I'm solidly satisfied with the pixel work so far included with this project. School is posing an obstacle, as expected. Ugh, stupid education buggers. It's ...</description>
		<link>http://www.bananattack.com/blog/2008/01/12/magically-mandatory-mutterings-to-the-mundane-media/</link>
			</item>
	<item>
		<title>Eyecandy is Made from Molasses</title>
		<description>Sloooow week.

I've been doing very, very tiny changes to the engine. I made an exporter for Mungo, and made it so the game will popup messages when you newly encounter abilities. Also, drew slightly nicer artwork. Updated the hero a bit to have a slightly nicer head, and a scarf, ...</description>
		<link>http://www.bananattack.com/blog/2008/01/05/eyecandy-is-made-from-molasses/</link>
			</item>
	<item>
		<title>Roughly Structured &#038; Transcendentally Unrestrained Ventures</title>
		<description>(Whew, it's somewhat hard to come up with titles with sequential ordering on each word's first letter. THE AMPERSAND'S A SYMBOL NOT A WORD, SO I DIDN'T BREAK MY SEQUENCE NEENER NEENER.)


Lots of headway made during this holiday week. Get it here.

I basically decided to not use the verge entity ...</description>
		<link>http://www.bananattack.com/blog/2007/12/30/roughly-structured-transcendentally-unrestrained-ventures/</link>
			</item>
	<item>
		<title>Notably Negligible Nonsense</title>
		<description>
Here's this week's update for Resonance.

Full with an incomplete jumping frame, cheap looking idle stance! I also separated the box drawing routines from the textbox code, allowing me to reuse the box style in other UI elements. Oh, and I messed around with sfxr a tad and made a few ...</description>
		<link>http://www.bananattack.com/blog/2007/12/23/notably-negligible-nonsense/</link>
			</item>
	<item>
		<title>Resurrection</title>
		<description>After being pushed into a state of loseitude for two weeks by exams and all-nighters on school work, I have been clawing my way out of the inactivity abyss. On my way up, I thought fervently about a better title for Signal. I decided that Resonance was a more fitting ...</description>
		<link>http://www.bananattack.com/blog/2007/12/16/resurrection/</link>
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