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	<title>Bananattack!</title>
	<link>http://www.bananattack.com/blog</link>
	<description>An explosive fruit-flavored legacy of a mysterious man from the North. He's making games, and taking names!</description>
	<lastBuildDate>Mon, 31 Oct 2011 11:49:26 +0000</lastBuildDate>
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		<title>Missing Progress: The Timeline</title>
		<description>Hello again.

It has been a while, it would seem. I've been rather silent about my work here lately, and although I post a lot of my progress on Twitter, it would be nice if some of this was also documented on my website.

Here is a timeline of sorts!

December
More work on ...</description>
		<link>http://www.bananattack.com/blog/2011/10/31/missing-progress-the-timeline/</link>
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		<title>Alive and Lethargic</title>
		<description>It's getting closer to Christmas, and it as approaches, I can't help but reflect a bit on the past year. I've had very mixed feelings on the whole thing. I won't drag you too far into my life, but I'll give you a bit of closure. I think it's the ...</description>
		<link>http://www.bananattack.com/blog/2010/12/19/alive-and-lethargic/</link>
			</item>
	<item>
		<title>Verge-in-progress</title>
		<description>So in my previous, almost stream of consciousness post, I had briefly mentioned about updating Verge. One of those features in particular is the replacement of DirectDraw with GDI in terms of rendering. DirectDraw was old, deprecated, and broke Aero on newer machines. GDI, on the other hand, is still ...</description>
		<link>http://www.bananattack.com/blog/2010/05/15/verge-in-progress/</link>
			</item>
	<item>
		<title>A lengthy departure.</title>
		<description>Well, I had hoped to return here a lot sooner than I actually did. But plenty of sleep-depriving schoolwork and various family crises all played a part in hindering my desire to write again. As a result I felt very burnt out, tired, and uninspired.

But it wasn't all awful, the ...</description>
		<link>http://www.bananattack.com/blog/2010/05/14/a-lengthy-departure/</link>
			</item>
	<item>
		<title>Spreading the webdev love.</title>
		<description>Hello!~ &#9829;&#9829;&#9829;

Yesterday I was bored, and one of my housemates was working on a webpage for fun. So I decided maybe I should try my hand at redoing my website so that it has minimal eyehurt and incorporates some of my colorful artwork.

I drew a rough mockup in pencil (which ...</description>
		<link>http://www.bananattack.com/blog/2009/07/26/spreading-the-webdev-love/</link>
			</item>
	<item>
		<title>History repeats, with delicious treats</title>
		<description>Hello! Been a while since the last time we talked.

I am an inconsistent person, and I forget things. I quickly fell out of Gruedorf again. And I don't really have much to show for it yet.

I haven't been able to find a job since early May, but I've still been ...</description>
		<link>http://www.bananattack.com/blog/2009/07/10/history-repeats-with-delicious-treats/</link>
			</item>
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		<title>Yaks on steroids</title>
		<description>So I didn't remember to mention it, but, earlier this month, me and my housemate decided to make games in a little bit of a game making showdown. A horrible, horrible game showdown.

We had a few crazy rules for this competition, just to make things more interesting:Our game had a ...</description>
		<link>http://www.bananattack.com/blog/2009/05/18/yaks-on-steroids/</link>
			</item>
	<item>
		<title>Making a game out of progress does not help progress on making games.</title>
		<description>Yeah, so, a couple posts ago, I mentioned Gamagame (The Game Making Game), which was supposed to be a fun way to keep tabs on what sort of progress I have left.

Unfortunately, it eventually got in the way of real progress for making games, along with school and the paid ...</description>
		<link>http://www.bananattack.com/blog/2009/05/18/making-a-game-out-of-progress-does-not-help-progress-on-making-games/</link>
			</item>
	<item>
		<title>Quest for Colour</title>
		<description>I remade my first compo game, Quest for Colour for fun this weekend. It was a neat experience. It taught me a lot about my old art and code, and how I've improved since then. I had plenty of head scratching puzzle along the way.

Among the improvements was a HUD ...</description>
		<link>http://www.bananattack.com/blog/2009/04/12/quest-for-colour/</link>
			</item>
	<item>
		<title>We need Verge 3.14</title>
		<description>Seriously need to sit down with Zeromus, and hammer out a release for Verge 3.14 already. These awesome Lua features are just sitting here being under utilized! :(

Both Textshmup and Resonance have been using the new LuaVerge, and new vx, and I need to share the love. In a more ...</description>
		<link>http://www.bananattack.com/blog/2009/04/09/we-need-verge-314/</link>
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