<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.7.1" -->
<rss version="0.92">
<channel>
	<title>Bananattack!</title>
	<link>http://www.bananattack.com/blog</link>
	<description>An explosive fruit-flavored legacy of a mysterious man from the North. He's making games, and taking names!</description>
	<lastBuildDate>Mon, 01 Mar 2010 20:00:53 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Spreading the webdev love.</title>
		<description>Hello!~ &#9829;&#9829;&#9829;

Yesterday I was bored, and one of my housemates was working on a webpage for fun. So I decided maybe I should try my hand at redoing my website so that it has minimal eyehurt and incorporates some of my colorful artwork.

I drew a rough mockup in pencil (which ...</description>
		<link>http://www.bananattack.com/blog/2009/07/26/spreading-the-webdev-love/</link>
			</item>
	<item>
		<title>History repeats, with delicious treats</title>
		<description>Hello! Been a while since the last time we talked.

I am an inconsistent person, and I forget things. I quickly fell out of Gruedorf again. And I don't really have much to show for it yet.

I haven't been able to find a job since early May, but I've still been ...</description>
		<link>http://www.bananattack.com/blog/2009/07/10/history-repeats-with-delicious-treats/</link>
			</item>
	<item>
		<title>Yaks on steroids</title>
		<description>So I didn't remember to mention it, but, earlier this month, me and my housemate decided to make games in a little bit of a game making showdown. A horrible, horrible game showdown.

We had a few crazy rules for this competition, just to make things more interesting:Our game had a ...</description>
		<link>http://www.bananattack.com/blog/2009/05/18/yaks-on-steroids/</link>
			</item>
	<item>
		<title>Making a game out of progress does not help progress on making games.</title>
		<description>Yeah, so, a couple posts ago, I mentioned Gamagame (The Game Making Game), which was supposed to be a fun way to keep tabs on what sort of progress I have left.

Unfortunately, it eventually got in the way of real progress for making games, along with school and the paid ...</description>
		<link>http://www.bananattack.com/blog/2009/05/18/making-a-game-out-of-progress-does-not-help-progress-on-making-games/</link>
			</item>
	<item>
		<title>Quest for Colour</title>
		<description>I remade my first compo game, Quest for Colour for fun this weekend. It was a neat experience. It taught me a lot about my old art and code, and how I've improved since then. I had plenty of head scratching puzzle along the way.

Among the improvements was a HUD ...</description>
		<link>http://www.bananattack.com/blog/2009/04/12/quest-for-colour/</link>
			</item>
	<item>
		<title>We need Verge 3.14</title>
		<description>Seriously need to sit down with Zeromus, and hammer out a release for Verge 3.14 already. These awesome Lua features are just sitting here being under utilized! :(

Both Textshmup and Resonance have been using the new LuaVerge, and new vx, and I need to share the love. In a more ...</description>
		<link>http://www.bananattack.com/blog/2009/04/09/we-need-verge-314/</link>
			</item>
	<item>
		<title>Anonymous Functions, and Textshmup: A retrospect</title>
		<description>Some of you may have recently played my 24h game textshmup. As expected, it wasn't that well received. It was a bad concept to begin with, after all! :D

It was too hard to read quickly and type responses.  Audio cues and colored text were added to make the game ...</description>
		<link>http://www.bananattack.com/blog/2009/04/08/textshmup-a-retrospect/</link>
			</item>
	<item>
		<title>Slight site update</title>
		<description>I made a few updates update to Bananattack. Nothing tremendously major, but probably noticeable.

Made the lime green unripe banana color in the header a little less pukey. Sharpened the Banana image moderately to look more crisp. I think both of these things make the top area of the page a ...</description>
		<link>http://www.bananattack.com/blog/2009/04/07/slight-site-update/</link>
			</item>
	<item>
		<title>Textshmup</title>
		<description>For my 24 hour game, I made a weird game. A text-based shoot-em-up. Think of a text adventure, played on the console, but the scenario is constantly updating. You have obstacles to avoid and enemies to blast. Your situtation is narrated, and you type text commands to avoid things.

You constantly ...</description>
		<link>http://www.bananattack.com/blog/2009/04/05/textshmup/</link>
			</item>
	<item>
		<title>Temporal Stasis</title>
		<description>I'm putting this project on hold temporary, since I have exams. I also want to participate in Thrasher's 24h compo idea tomorrow, and I want make a twitter app to automate Gamagame.

I will return sooner or later though. Later! </description>
		<link>http://www.bananattack.com/blog/2009/04/03/temporal-stasis/</link>
			</item>
</channel>
</rss>
