This is Bananattack.

Making a game out of progress does not help progress on making games.

Posted by Overkill on May 18, 2009 at 12:11 am under Uncategorized

Yeah, so, a couple posts ago, I mentioned Gamagame (The Game Making Game), which was supposed to be a fun way to keep tabs on what sort of progress I have left.

Unfortunately, it eventually got in the way of real progress for making games, along with school and the paid webwork I was finishing up.

So my idea to help me more efficiently make work on games eventually ended up with me become much, much, less effecient, as I got horrible horrible ideas to make a twitter app instead of making games like I was supposed to.

And even before I was obsessed with making a webapp for my progress tracking, the premise of the progress game was a bad one. It was penalizing me for not getting work done, which is fair, but it was based on “progress points” allocated earlier in the week. The thing is, later, I might realize one of the tasks requires a lot more work, and so it can’t be done for a very long time. So those would be wasted points. It didn’t focus on the big picture, so tasks would be arbitrary things, which might not even be relevant to actual game progress.

Anyways, I don’t care to talk about anymore. Gamagame, good bye.

I am going to make progress through traditional methods. Well-crafted design documents, implementation requirement documentation, and to-do lists. Prepare for further announcements, as I discuss recent game development.

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