This is Bananattack.

Resonating

Posted by Overkill on March 29, 2009 at 11:09 pm under Uncategorized

So I had earlier abandoned Resonance for another game idea, thinking it was the right thing to do. I figured that Resonance was too complicated, and would require too much work to get anywhere. In a way, I was right, but now I realize that I was also mistaken in these judgements. It was complex, but not to the point of disrepair. It just needs some loving and nurturing.

Upon review I know of several ways that I can make this idea work better. In addition to that, I have a lot of existing code for Resonance, that simply needs moderate updating to work with new ideas I’ve acquired.

I’m thinking of reducing the complexity of Resonance quite a bit, so that it’s more fun, and more structured for use in story and level design. Level design is something I desperately need to improve, but I think I’ve finally formulated some ideas to remedy that. Once I’ve verified that they work for me, I’ll be glad to share them to everyone reading this.

I know how vague this sounds right now, but I intend to turn my development around. Sticking with a project has always been difficult to me, but I think Resonance has many things that I consider good for a full game.

School is consuming my time, and it’s confusing my thoughts. I don’t write things down and plan enough, and this is why I have been all over the place with my development time. I end up adding things to engines which ultimately I don’t even need, or making my life needlesssly challenging by reinventing the wheel. I distract myself with various tiny details rather than working toward a bigger picture.

So Resonance it is. What I need for the game will determine what I spend time on. I have yet to develop a full list of what I need, only ideas.

Thus my immediate task: To jot down what Resonance had before, and what Resonance needs to become a feasible project while not compromising on fun.

Oh and I might also sink some time into making a simple site for this silly Gamagame challenge I’ve imposed upon myself.

Anyway. Until the next incoherent babble post, farewell!
 
 

Summary (as of March 30, 2009)

Productivity Points: 15/21 (-4 for days since post, +5 for deciding on the game idea)
Tasks for the Week (Must sum to 10 points):

  • Describe how to scale back the old game system by reducing complexity. (4)
  • Decide on how much code can be reused. (1)
  • Come up with a rough story outline (2)
  • Come up with actually concrete designs for the first level of the game. (3)

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