This is Bananattack.

The Game Making Game

Posted by Overkill on March 26, 2009 at 5:35 pm under Uncategorized

So, after agonizing a lot last week, I came up with an idea. A ridiculous idea that started as a joke. One so ridiculous, it just might work for real development.

Let me present to you a challenge. I call it Gamagame.

Gamagame is a one-player game where the player (literally) plays the role of a game creator!

Starting off
The player starts by deciding what sort of genre and the expected play time of their game project. The player will then be thrown into the world of making games. There are plenty of adversaries and events to overcome in the Gamagame world, and it is the duty of the player to conquer them.

Basics

  • The player starts with 14 Productivity Points. This amount is lowered by inactivity, and rewarded by constructive activity. Details on how to gain and lose points is described below.
  • The player can have a maximum of 21 Productivity Points initially.
  • When the player has 90%+ of their Max Productivity Points, he is “kicking ass”. Streaks should be noted.
  • When the player is above or at exactly 30% Productivity Points, he is “okay”.
  • When the player is below 30% Productivity Points, he is “crawling”.
  • When the player has 0 Productivity Points, the project is considered “idle”.
  • When the player has -7 Productivity Points, the project is called “frozen”, and Gamagame should probably end before it becomes shameful. It can be continued though in an attempt to rescue it.
  • When the player has -14 Productivity Points, the project is called “buried” with no chance of rescue, and Gamagame ends with shame.

Getting Points

  • The player gets 5 points for coming up with the initial game idea.
  • After the initial idea, the player splits assigns a bunch of tasks for each week. These can be broad categories for later weeks, but should be solidified ideas when getting closer in time. The player rate each task for the current week, with 10 points to divide between all tasks for that week. Fractional points may be given. The point rating assigned is the reward of productivity points the player gets upon completion.
  • The player can announce their intent to get extra work done (that is, tasks for later weeks), for a fixed 2 extra productivity points at the end of the week. The points for the extra tasks themselves aren’t rewarded, only the fixed 2 point reward at the end of the week. Failing to do anything by the end of the week after intending to do extra means that 3 points are lost.
  • The player can put Gamagame on hold for as long as they want, if there are distractions like work, school, or various life events interfering. No productivity points will be lost. But all delays should be counted, and for every 14 days spent on hold, 3 productivity points should be lost.

Penalties and Project Progression

  • For each day on the project, 1 productivity point is lost.
  • When the project is considered 50% complete, the penalties double, and max productivity points goes to 42.
  • When the project is considered 75% complete, the penalties and rewards both double (penalties are then quadruple the base), and max productivity points goes to 70.
  • These can be adjusted if they’re too ravenous, but make a note of it, and don’t intentionally cheat the system.

Teammates

  • If the player is to enrol other teammates, don’t include them in your game score or anything (especially don’t make them play this silly game unless they’re as crazy as you).
  • If they complete one of YOUR tasks, you get points for that, but don’t deliberately put their tasks under your tasks for the week.
  • The only other effect team members have: any teammate who ends up doing nothing or qutting costs you 3 productivity points when you realize this.

Ending Gamagame

  • Gamagame is won when the project is 100% complete and released.
  • The player loses upon forfeiting Gamagame, or by being “buried” shamefully for having -14 productivity points.
  • Keep track of how many wins, loses, and shames you have. They could indicate a problem with how you’re developing games!

 
 
Also note the fixed reward of 2 points for doing extra tasks each week. This is to somewhat prevent being sidetracked, and to ensure that new ideas are considered ahead of time and waited on, instead of being thrown in for no reason. 2 points alone isn’t enough to save you in the long run anyhow.

Anyway, let’s begin craziness!
 
 

Summary (as of March 26, 2009)

Player Info
Name: Overkill
Productivity Points (-1 per day of inactivity): 14 / 21 PP
Status: Okay

Game Info
Game genre: Sidescroller + shmup (possibly a Shmuptroidvania, we’ll see)
Expected play time: 3 hours

Here we go! Now to hopefully not lose at yet another thing. May my craziness be a rewarding thing.

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