Magical Mayonnaise
Posted by Overkill on September 10, 2008 at 1:49 am under UncategorizedThis week, while not extravagent, was a fairly good one. In Brockoly, I added in region-based grabbing for all the blit routines, in both software and hardware. So now this can be used to make powerful special drawing for sprites and tiles, and can still be combined with rotations and scaling and mutliple blend modes and texture tinting all that magic. So think of Verge’s GrabRegion on steroids.
I also started on the actual sprite system for Brockoly, but I’m trying not to rush it and screw something up. It shouldn’t be too tricky though, since I basically haven’t dramatically changed the sprite format layout since what Resonance does. So after that feature is in, something like a funky shmup game at the very least could be made.
I’m pretty excited. You should be too.
Andrew G. Crowell (Overkill). I am awesome.
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