A Ghastly Green Gruedorf Machine

Posted by Overkill on February 2, 2008 at 9:59 pm under Uncategorized

I lost Gruedorf again. Twice more. But I’m still alive, and want to continue work on Resonance! I’ve just finished a map, with lots of grass in it! Man, it was a pain in the ass to plot all those grass tiles down, but it’s done, it’s behind me! Eventually I’ll update it to look less visually bland by adding decorations to overlay the grass, maybe making a parallax scrolling background, and actually having fun things to do and things to shoot.


Get it here.

In this release, I also added in a small amount of interaction with beacons, so you have to find and turn on/off beacons to use/not use them by pressing Up on the keyboard. Z still shoots things, you just need to activate the fusion pistol beacon first. Sometime I’ll add new beacons besides just the map beacon and the fusion pistol thing and things will be more exciting and enjoyable for everybody!

Anyway, that’s about it for now. Enjoy, and hopefully I won’t fail next week, and I’ll see you by then. Later!


IkimashoZ on February 2, 2008 at 10:20 pm (comment)

Looking good. Damn, that’s a lot of grass. That must have taken awhile. I like your sound fx too. Did you make them yourself?


Overkill on February 2, 2008 at 10:59 pm (comment)

That took me about 2 hours every day since Tuesday of the past week up until today. And yes, I made the sound effects myself, using a tool called sfxr, which makes it easy to generate sounds using its set of parameter sliders, or by random generation (which can then be refined later).

Thanks! I hope to include more goodies next week, workload and social life permitting.


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