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	<title>Comments on: Roughly Structured &#038; Transcendentally Unrestrained Ventures</title>
	<link>http://www.bananattack.com/blog/2007/12/30/roughly-structured-transcendentally-unrestrained-ventures/</link>
	<description>An explosive fruit-flavored legacy of a mysterious man from the North. He's making games, and taking names!</description>
	<pubDate>Fri, 21 Nov 2008 23:10:27 +0000</pubDate>
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		<title>By: ErayMan</title>
		<link>http://www.bananattack.com/blog/2007/12/30/roughly-structured-transcendentally-unrestrained-ventures/#comment-131</link>
		<dc:creator>ErayMan</dc:creator>
		<pubDate>Thu, 03 Jan 2008 18:33:46 +0000</pubDate>
		<guid>http://www.bananattack.com/blog/2007/12/30/roughly-structured-transcendentally-unrestrained-ventures/#comment-131</guid>
		<description>Wow, one of the biggest update of gruedorf so far I'd say!
The fact that it comes from a period where everyone look like they're in a coma (myself incuded) makes it even more remarkable.
I have to try your game as soon as I can (I'm at work)! 
(might not be today though, the Habs are playing :) )</description>
		<content:encoded><![CDATA[<p>Wow, one of the biggest update of gruedorf so far I&#8217;d say!<br />
The fact that it comes from a period where everyone look like they&#8217;re in a coma (myself incuded) makes it even more remarkable.<br />
I have to try your game as soon as I can (I&#8217;m at work)!<br />
(might not be today though, the Habs are playing :) )</p>
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		<title>By: Syn</title>
		<link>http://www.bananattack.com/blog/2007/12/30/roughly-structured-transcendentally-unrestrained-ventures/#comment-117</link>
		<dc:creator>Syn</dc:creator>
		<pubDate>Sun, 30 Dec 2007 22:53:24 +0000</pubDate>
		<guid>http://www.bananattack.com/blog/2007/12/30/roughly-structured-transcendentally-unrestrained-ventures/#comment-117</guid>
		<description>Looking good Ovk. The game is looking rather polished now. Moreover if making up your own data association language does not own all the other Gruedorf updates till now, I dunno what does. :) The only negative critic is that the sound clip for the character hitting the ground feels like it's going to blow up my sub woofer.</description>
		<content:encoded><![CDATA[<p>Looking good Ovk. The game is looking rather polished now. Moreover if making up your own data association language does not own all the other Gruedorf updates till now, I dunno what does. :) The only negative critic is that the sound clip for the character hitting the ground feels like it&#8217;s going to blow up my sub woofer.</p>
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